﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x0200011C RID: 284
	public class PostProcessingProfile : ScriptableObject
	{
		// Token: 0x04000754 RID: 1876
		public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();

		// Token: 0x04000755 RID: 1877
		public FogModel fog = new FogModel();

		// Token: 0x04000756 RID: 1878
		public AntialiasingModel antialiasing = new AntialiasingModel();

		// Token: 0x04000757 RID: 1879
		public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();

		// Token: 0x04000758 RID: 1880
		public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();

		// Token: 0x04000759 RID: 1881
		public DepthOfFieldModel depthOfField = new DepthOfFieldModel();

		// Token: 0x0400075A RID: 1882
		public MotionBlurModel motionBlur = new MotionBlurModel();

		// Token: 0x0400075B RID: 1883
		public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();

		// Token: 0x0400075C RID: 1884
		public BloomModel bloom = new BloomModel();

		// Token: 0x0400075D RID: 1885
		public ColorGradingModel colorGrading = new ColorGradingModel();

		// Token: 0x0400075E RID: 1886
		public UserLutModel userLut = new UserLutModel();

		// Token: 0x0400075F RID: 1887
		public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();

		// Token: 0x04000760 RID: 1888
		public GrainModel grain = new GrainModel();

		// Token: 0x04000761 RID: 1889
		public VignetteModel vignette = new VignetteModel();

		// Token: 0x04000762 RID: 1890
		public DitheringModel dithering = new DitheringModel();
	}
}
